TRACK EVENTS : 60m, 100m, 200m. (not applicable to the Invitational Trial event, which is conducted according to IAAF rules).
- All competitors shall start from behind the start line. Starting commands will be “On your marks”, “Set”, then at the sound of a starting whistle /clap board, competitors will commence to run.
- Students will endeavour to stay in his/her designated lane/s from start to finish.
- A caller, bell (or other device) or guide runner may be provided to assist students who are visually impaired. Two lanes will be designated to each visually impaired competitor where necessary.
WHEELCHAIR ASSISTED TRACK EVENTS : 60m, 100m
- The wheelchair assisted track events are for students who cannot push or control their own wheelchairs and require assistance to participate in an event. Students use a pusher of their choice.
- Assistants/pushers will walk at a brisk pace and not at a running pace.
WHEELCHAIR SLALOM ( this is an independent activity)
- An ‘obstacle course’ event for students in wheelchairs. The slalom is a pre-set course through which the student/student & pusher negotiates a series of half turns, full turns, forward and reverse progressions through ‘gates’ and obstacles (eg witches hats and ‘gates’). The winner is determined by the time taken to complete the course – minus points for performing an incorrect or omitting a procedure, making contact with barriers etc.
ASSISTED STANDING JUMP
- The assisted standing jump is for students who cannot independently jump with 2 feet leaving the ground simultaneously, but who can perform the jump if aid is provided.
- The standing jump is for students who can independently jump with 2 feet leaving the ground simultaneously.
LONG JUMP (not applicable to the Invitational Trial event, which is conducted according to IAAF rules).
- The Long Jump is for students in all groups who can perform the event independently, using one (1) foot on the take-off.
- The Frisbee may be thrown in any manner.
- It is anticipated that the Frisbee will be thrown in a forward direction towards a target.
- Each student has 3 throws.
- The Vortex Howler is thrown in a forward manner.
- Each student has 3 throws.
This is ideal for partner activities. One person pull the handles apart to create a launch of the ball/bean bag etc. The partner then tries to catch this in his/her own net.
- Who can catch it 10 times in a row.
- Who can fling it the highest and catch it
- Or simply just have some fun ‘flinging’
PARCHUTE PLAY AND SAFETY…
- Always be sure to check the ground underneath the chute. Outdoors, dry grass is the best play surface. Wet grass can be slippery.
- Space children and adults evenly around the edge of the chute.
- Before play review parachute rules. Remind children to play safely– to listen to instructions– and not bump heads or run into each other.
- When facilitating play, a second adult is helpful in fielding children and balls, etc.
MUSHROOM–A GOOD WAY TO INTRODUCE THE PARACHUTE!
- Children evenly spread out in a circle –while holding the edge.
- Pull the parachute taut and then lower it between knee level and the ground.
- On a signal-all raise the chute upwards; it will fill with air and rise up like a giant mushroom (In the winter-call it an “IGLOO”)
Tip #1: to get it as high as possible, all participants take a couple steps towards the center as the chute rises.
Tip #2: Practice together so the children can learn cooperation and working together as a group.
- The implement used is a shot put or alternative ball.
- The shot put is to be thrown using an underarm throwing action OR placed on to a wooden frame attached to the wheel chair tray and pushed off.
- Each student has 3 throws.
SHOT PUT(not applicable to the Invitational Trial event, which is conducted according to IAAF rules).
- Appropriately weighted shots will be used for each age group.
- The shot must be delivered in a forward `put’ motion and must not be ‘thrown’.
- Each competitor has 3 attempts.
- The longest distance will be measured.
- The throwing area will be a traditional shot put circle, with boundaries for fair and foul throws.
- The ‘Put’ will be considered a failed attempt if the competitor steps on or outside the rim of the throwing circle.
SHUTTLE RELAY (50m) (Dependent on time)
- 50 metre shuttle relays will be conducted in combined age groups, gender and schools if necessary: Junior (5/9), Middle (10/13) Senior (14/17+), with an equal number of competitors in each team. The relay starts and finishes at the finish line. Runners 1, 3, 5 etc start at the finish line end of the track and runners 2, 4, 6 etc at the opposite end.
- Each of the competitors will complete the distance in turn as a shuttle while carrying the baton and pass it on to the next team member, except for the fourth team member who will carry the baton through the finish line.
WHEELCHAIR SHUTTLE RELAY – GIRLS/BOYS (50m) (Dependent on time)
- 50 metre shuttle relays will be conducted for wheelchair / wheelchair assisted athletes, with an equal number of competitors in each team. The same rules as above will apply.
- Any assistance required may be given.
- Wheelchairs will be pushed at a brisk walking pace and not at a running pace.
BALL GAMES – GENERAL
Teams are organised at the assembly area.
Number of members per team to be determined depending on number of participants.
Students stand in a straight line facing the same way, with legs apart.
Student at the front of the line rolls the ball under their legs and through the other team member’s legs.
Last person kneels down ready to receive the ball and then runs to the front of the line and rolls the ball through all of the students’ legs.
This continues until the player who started the game collects the ball at the end of the line and runs to the front.
All players sit down to show they have finished the game.
Pass the ball
Students stand shoulder to shoulder either in a circle or a straight line. The ball is at the feet of the player who is to start the game.
The ball is passed left to right and when the last person in the line receives the ball they run behind the players to the start and commence the procedure over again. Repeat this till all the players have started the ball passing.
At the conclusion all players sit to indicate they have finished the game.